Process
Pipeline
A linear map from idea to delivery—transparent for producers, reassuring for art and tech leads.
Pipeline
Studio-real, recruiter-clear
A linear map of how work moves from idea to delivery—transparent for producers, reassuring for leads.
- 01
Sketch / ideation
Shape language, reference alignment, scope lock with direction.
- 02
Modeling
Primary forms, modularity, and technical mesh hygiene.
- 03
Texturing
Material logic, storytelling wear, efficient UV & texel strategy.
- 04
Look development
Shaders, response to light, consistency across shots.
- 05
Lighting
Key/fill/rim discipline; cinematic or gameplay readability.
- 06
Render
Sampling, AOVs where needed, denoise without smear.
- 07
Animation / presentation
Motion polish, turntable or cinematic export for review.
