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Process

Pipeline

A linear map from idea to delivery—transparent for producers, reassuring for art and tech leads.

Pipeline

Studio-real, recruiter-clear

A linear map of how work moves from idea to delivery—transparent for producers, reassuring for leads.

  1. 01

    Sketch / ideation

    Shape language, reference alignment, scope lock with direction.

  2. 02

    Modeling

    Primary forms, modularity, and technical mesh hygiene.

  3. 03

    Texturing

    Material logic, storytelling wear, efficient UV & texel strategy.

  4. 04

    Look development

    Shaders, response to light, consistency across shots.

  5. 05

    Lighting

    Key/fill/rim discipline; cinematic or gameplay readability.

  6. 06

    Render

    Sampling, AOVs where needed, denoise without smear.

  7. 07

    Animation / presentation

    Motion polish, turntable or cinematic export for review.