
PEDRIUX1102
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3D generalist · real-time & offline
PEDRIUX1102
Pedriux
3D Generalist · Environment · Character · Animation
Environments, characters, and motion—crafted with cinematic clarity and production discipline. Open to AAA game studios and premium animation pipelines.

Brand key visual · Logo & identity
Cinematic 3D · AAA-facing
Built like a reel—not a template
This site is structured like a serious artist portfolio: each chapter isolates craft, pipeline, and tools—so recruiters and art directors can navigate with intent. Explore work, focus areas, and process in dedicated spaces designed for clarity and impact.
Featured AAA work
Characters, creatures & worlds
Game-ready craft and cinematic staging—open any card for the on-site case study, with ArtStation as the companion link.
- ArtStation
Character · FantasyThe Lich — Adventure TimeStylized villain study focused on silhouette, costume read, and presentation lighting—built to feel iconic on a reel and readable for art direction review.
ZBrush · Blender · Substance Painter
View project → - ArtStation
Creature · FantasyEl GuardíanCreature piece emphasizing anatomy, skin and horn materials, and dramatic light—balanced for both still portfolio and motion-friendly readability.
ZBrush · Blender · Substance Painter
View project → - ArtStation
Hard surface · Sci‑fiSci‑fi ShipHard-surface vehicle study with panel logic, wear storytelling, and a clean hero angle suited for games and cinematic pitch contexts.
Blender · Substance Painter · Marmoset Toolbag
View project → - ArtStation
Environment · AtmosphereFrozen Blizzard EnvironmentCold-climate environment focused on depth, fog, and material contrast—staging that reads in motion and holds up as a portfolio centerpiece.
Blender · Unreal Engine 5 · Substance Painter
View project →
Motion & visual design
Animation & commercial clarity
Motion reels, layout, and brand-facing polish—case studies here first; Behance when you want the full project page.
Realtime / Workshop releases
Community & engine-ready drops
Interactive items published on Steam Workshop—real-time craft, playable context, and public release notes. Open the case study here, then jump to Workshop for subscribe and updates.
- Steam WorkshopSteam Workshop · Prop / FXBluelove
Workshop drop emphasizing color story and material clarity—presented as a public, subscribe-ready item with a focus on interactive showcase.
Blender · Photoshop
View project → - Steam WorkshopSteam Workshop · EffectBubble
Playful Workshop piece tuned for motion read in real time—short pipeline notes and a direct Workshop link for subscribers.
Blender · Unreal Engine
View project → - Steam WorkshopSteam Workshop · CharacterDragon
Workshop character release built for real-time use—community-facing presentation, engine-ready materials, and a clear subscribe path on Steam.
Blender · Substance Painter · Unreal Engine
View project → - Steam Workshop
Steam Workshop · CreatureEL_GUARDIANCreature-forward Workshop item—dramatic silhouette, community listing, and a bridge to the full cinematic presentation elsewhere in the portfolio.
ZBrush · Blender · Substance Painter
View project → - Steam Workshop
Steam Workshop · Sci‑fi vehicleInterstellar ZAVP-3402Hard-surface Workshop release aligned with a sci‑fi vehicle read—engine lighting, material response, and a public Workshop page for the full item.
Blender · Substance Painter · Unreal Engine
View project → - Steam WorkshopSteam Workshop · StylizedKirby Swimming
Wallpaper Engine piece — stylized Kirby with readable forms and friendly appeal; optimized for in-engine preview and community discovery.
Blender · Substance Painter
View project →
Lab · Original IP
Veilstride — Playable Experience
Short astral platformer built for this portfolio: original mechanics, cold-tone art direction, and a decisive finish—no borrowed franchise shorthand.
Enter the portfolio
Depth, craft, and clarity—by chapter
- Portfolio
Featured work
Case studies across environments, characters, and motion—built for cinematic readability.
Open section → - Process
Pipeline fluency
From blockout to final presentation: a studio-clear map of how work ships.
Open section → - Connect
Open to studios
AAA games, cinematics, and premium animation. Reach out with a brief or calendar link.
Open section →

