Character design
Silhouette-first heroes and creatures with clean reads, strong appeal, and topology that respects rigging and look development.
Expertise
Where the practice runs deepest—flexible as a generalist, disciplined where production demands it.
Specializations
Flexible as a generalist, disciplined where it matters—so teams get speed without sacrificing craft.
Silhouette-first heroes and creatures with clean reads, strong appeal, and topology that respects rigging and look development.
Cinematic worlds with modular thinking, material storytelling, and lighting that supports gameplay or cutscene staging.
Motion with intention—weight, rhythm, and clarity for real-time cinematics, previz, or polished portfolio turntables.
High-contrast motion for trailers, UI-adjacent 3D, and advertising-adjacent pieces where timing is the hero.
Groom-aware shading, skin and fabric response, and presentation lighting that survives art-direction scrutiny.